{ "frameworks": [ "ESX", "QBCORE", "QBOX", "ESCROW" ], "resourceFramework": { "esx": 6291988, "qbcore": 6291990 }, "desc": "Introducing system that allows dynamic creation and configuration of unlimited number of objects on a live server", "languages": [ "en", "fr", "pl", "de", "es", "it" ], "featuresList": [ { "icon": "Object Creation System:", "desc": "Create and manage in-game objects synced across all online players with support for doors, collisions, freezing, temporary spawning and collectible rewards. Includes mouse/keyboard positioning and rotation" }, { "icon": "Admin Control:", "desc": "Admin-only access with configurable admin groups via config. Full permission control over object creation, editing, and deletion" }, { "icon": "Interaction System:", "desc": "Supports multiple interaction types including Target, Text UI, 3D Text and Markers. Interaction code is automatically generated and can be customized" }, { "icon": "Object Restrictions:", "desc": "Restrict object visibility and interaction by job. Leave empty for global access or configure specific job-based permissions" }, { "icon": "Object Properties:", "desc": "Configure object behavior such as collision, frozen state, door functionality, collectible rewards, and temporary persistence" }, { "icon": "Object Editing:", "desc": "Modify existing objects including model changes, movement, teleportation, settings adjustment and job restrictions" }, { "icon": "Database and Persistence:", "desc": "Objects can be permanently stored or set as temporary. Includes full deletion options (single or grouped) and data refresh system" }, { "icon": "Integration System:", "desc": "Automatically injects interaction logic into object functions (client/functions.lua). Easily extend or override generated code" }, { "icon": "Logs System:", "desc": "Track object creation, edits, deletions and admin actions for full server-side logging and monitoring" }, { "icon": "Crafting Table System:", "desc": "Advanced crafting system with fully customizable tables, player access control, XP progression and dynamic object spawning" } ], "dependencies": [ { "type": "framework", "desc": "ESX, QBCore or QBOX", "url": false }, { "type": "link", "desc": "ox_lib", "url": "https://github.com/communityox/ox_lib" }, { "type": "link", "desc": "oxmysql", "url": "https://github.com/communityox/oxmysql" } ], "keyFeatures": [ { "title": "Object Creator Menu", "desc": "Create and spawn custom objects in the world with a dedicated editor, allowing placement, configuration and setup of interactive or static props", "image": "https://i.imgur.com/CtEVaS5.jpeg" }, { "title": "Live Object Placement", "desc": "Place and adjust objects in real time with live preview controls for positioning, rotation and precise in-world alignment", "image": "https://i.imgur.com/cl9DraU.jpeg" }, { "title": "Object Management", "desc": "Manage all spawned objects with options to edit properties, move positions, delete entries and control object states in the world", "image": "https://i.imgur.com/KLMyeuB.jpeg" } ] }