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Racing System

{ "frameworks": [ "ESX", "QBCORE", "QBOX", "ESCROW" ], "resourceFramework": { "esx": 6162596, "qbcore": 6162599 }, "desc": "Introducing system that allows to create, manage and run vehicle races on your server", "languages": [ "en", "fr", "pl", "de", "es", "it" ], "featuresList": [ { "icon": "Admin Race Menu:", "desc": "Access an admin-only interface to create, manage, start and cancel races in real-time" }, { "icon": "Race Creation System:", "desc": "Create custom races with configurable names, types, participant limits, level requirements and gameplay settings" }, { "icon": "Race Types:", "desc": "Choose between races using player-owned vehicles or preconfigured vehicles with blacklist options for restricted usage" }, { "icon": "Race Configuration:", "desc": "Set participant limits, optional required level, collision settings and define race start positions" }, { "icon": "Checkpoint Editor:", "desc": "Easily create race checkpoints using map selection (LMB) with exit control via ESC" }, { "icon": "Race List Management:", "desc": "View all created races, delete existing ones or quickly copy race names to clipboard" }, { "icon": "Race Start System:", "desc": "Select a race, configure bet amount and set a countdown timer before the race begins" }, { "icon": "Global Race Notifications:", "desc": "All players receive race details with commands (/join, /details, /leave) and a timer to enter the race" }, { "icon": "Live Race Interface:", "desc": "Participants see real-time position tracking and checkpoint progress via an on-screen TextUI" }, { "icon": "Bet and Reward System:", "desc": "Players compete for pooled bets with the winner receiving the full reward amount" }, { "icon": "Leaderboard System:", "desc": "Track top racers and results using the /leaderboard command" }, { "icon": "Player Statistics:", "desc": "Players can view their personal racing stats anytime using /personalstats" }, { "icon": "Race Control Options:", "desc": "Admins can cancel ongoing races at any time with full system synchronization" }, { "icon": "Full Synchronization:", "desc": "All race events, players and progress are synchronized across the server in real-time" }, { "icon": "Complete Script Translation:", "desc": "Fully translatable script for easy localization and multi language support" } ], "dependencies": [ { "type": "framework", "desc": "ESX, QBCore or QBOX", "url": false }, { "type": "link", "desc": "ox_lib", "url": "https://github.com/communityox/ox_lib" }, { "type": "link", "desc": "oxmysql", "url": "https://github.com/communityox/oxmysql" } ], "keyFeatures": [ { "title": "Racing System", "desc": "Create and manage custom races with an intuitive menu—place checkpoints, start events, cancel ongoing races and browse saved race tracks", "image": "https://i.imgur.com/vVsfnTD.jpeg" }, { "title": "Race Creator", "desc": "Design custom race tracks by placing checkpoints across the map and saving unique routes for players to compete on", "image": "https://i.imgur.com/CH5c0gZ.jpeg" }, { "title": "Map Blips", "desc": "Easily locate race-related points on the map with clear blips indicating tracks, checkpoints and active race areas", "image": "https://i.imgur.com/IO7l8yD.png" }, { "title": "Race Invitation UI", "desc": "Display an interactive NUI prompt to all players, allowing them to quickly view race details and accept or decline invitations in real time", "image": "https://i.imgur.com/jY7TrWk.jpeg" }, { "title": "Race HUD", "desc": "Provide players with a real-time racing HUD displaying position, lap progress, checkpoint tracking, and current race time", "image": "https://i.imgur.com/clnDURK.jpeg" } ] }

Racing System

15.00 EUR

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